Senior Product Designer

Six years building AI platforms for the Department of Defense — and one AI product shipped solo from zero. I work at the intersection of capability and consequence: where the interface is the difference between clarity and critical error.

Scroll

Selected Work

Four problems.
Four case studies.

2021 – 2025

About

I design the human layer of AI systems — making powerful, complex, and often irreversible technology legible to the people who depend on it.

I joined SAIC's Innovation Factory in 2021 as its first UX hire, walking into a 25-person AI division with no design function, no system, and no process. I built all of it — the component library, the interaction patterns, the institutional memory for how user-facing decisions get made.

By 2024 the team had grown to 250+. Then the budget cuts came, and the design role was the first to go. I took it personally for about a week, then decided to go build something myself.

HatchMatch is what came out of that. A production AI vision product, designed and built solo from zero to beta. It's the clearest proof I have that I don't just design products — I think about them.

25→250+
First designer in. Last one standing.
4+
Agencies served across DOD, DOJ, DHS, and beyond
1
Contract won with a single-sprint prototype
0 → β
HatchMatch: designed & built alone, zero to live beta

What I bring

AI Product DesignConfidence communication, uncertainty UX, human-AI decision interfaces, explainability as a product feature
High-Stakes UXIrreversible decision design, security-critical workflows, failure state architecture, biometric systems
Design SystemsFigma (advanced), component architecture, token systems, Storybook integration, governance at scale
Product ThinkingZero-to-one ownership, roadmap contribution, monetization UX, feature prioritization
Engineering FluencyReact Native, React, Node.js, Supabase — enough to ship, not just specify

Currently available

Let's work on something that matters.

Senior product design roles at AI-first companies. Especially interested in teams where the design problem is genuinely hard.